The quantity of video game use we see in society today is arguably inescapable. Mobile games such as; Candy Crush, Game of War, or Clash of Clans, record daily revenues within the millions, and somebody is bound to recognize one
The quantity of video game use we see in society today is arguably inescapable. Mobile games such as; Candy Crush, Game of War, or Clash of Clans, record daily revenues within the millions, and somebody is bound to recognize one